Projects

A collection of both personal projects and published works

Research Methods

Surveys

I have designed many surveys including both open-ended (e.g., “Recall a time when…”) and closed-ended questions (e.g., “Are you happy with…”) depending on the goals of the study. Surveys are a quick, convenient, and cost effective way to gain data from large samples—a dependable go to!

Interviews

I have developed interview guides and conducted semi-structured interviews with professional and semi-professional esports players. Interviews are a great way to gain rich data into subjective experiences. Building rapport with participants is essential for creating a safe space for people to open up about their experiences—it’s worth it!

Quantitative

I have used many quantitative methods to gather measurable data. I have disseminated validated trait scales among participants to investigate how certain behaviors and tendencies relate to various social phenomenon using correlation and regression analyses—a solid approach!

Qualitative

I have used qualitative methods, such as grounded theory and thematic analysis to develop a deeper understanding of my data. I have conducted many thematic analyses where I identified themes in the data that reflect participant’s subjective experiences—a quality method!

Mixed-Methods

I have used mixed-methods approaches (both qualitative and quantitative) in many research projects. Using qualitative methods with quantitative methods is a great way to supplement and cross-validate the data. Qualitative data may help explain the quantitative data, and vice versa—the perfect duo!

Experimental

I have designed and conducted experimental studies with approximately 100 participants, which are helpful for inferring causation. Testing hypotheses is an essential component of experimental research—ANOVAs and t-tests do just the trick!

Awards & Recognitions

  • Awarded for outstanding research contributions, achievements, and productivity for thesis on performance under pressure in esports.

  • This award was issued by the University of Saskatchewan for producing the best psychology Honour's thesis at the UofS in 2021.

  • Awarded by the University of Saskatchewan based upon my academic performance in the 2019-20 academic year.

  • Received the best paper award for work titled “Paralysis by Analysis: Choking, Clutching, and Reinvestment in Competitive Gameplay” presented at the CHI’21 Esports and High Performance HCI Workshop.

  • This scholarship was awarded for high academic achievement upon enrolling in the University of Saskatchewan.