Projects
A collection of both personal projects and published works
Fortnite – Accessibility Review of the Player Experience (Personal Project)
League of Legends – Informing Design Heuristics through Player Perspectives (Personal Project)
Normalization of Toxicity (Publication)
Emotions and Esports Performance (Publication)
Choke and Clutch (Publication)
Experiences of Choke (Publication)
Research Methods
Surveys
I have designed many surveys including both open-ended (e.g., “Recall a time when…”) and closed-ended questions (e.g., “Are you happy with…”) depending on the goals of the study. Surveys are a quick, convenient, and cost effective way to gain data from large samples—a dependable go to!
Interviews
I have developed interview guides and conducted semi-structured interviews with professional and semi-professional esports players. Interviews are a great way to gain rich data into subjective experiences. Building rapport with participants is essential for creating a safe space for people to open up about their experiences—it’s worth it!
Quantitative
I have used many quantitative methods to gather measurable data. I have disseminated validated trait scales among participants to investigate how certain behaviors and tendencies relate to various social phenomenon using correlation and regression analyses—a solid approach!
Qualitative
I have used qualitative methods, such as grounded theory and thematic analysis to develop a deeper understanding of my data. I have conducted many thematic analyses where I identified themes in the data that reflect participant’s subjective experiences—a quality method!
Mixed-Methods
I have used mixed-methods approaches (both qualitative and quantitative) in many research projects. Using qualitative methods with quantitative methods is a great way to supplement and cross-validate the data. Qualitative data may help explain the quantitative data, and vice versa—the perfect duo!
Experimental
I have designed and conducted experimental studies with approximately 100 participants, which are helpful for inferring causation. Testing hypotheses is an essential component of experimental research—ANOVAs and t-tests do just the trick!
Awards & Recognitions
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Awarded for outstanding research contributions, achievements, and productivity for thesis on performance under pressure in esports.
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This award was issued by the University of Saskatchewan for producing the best psychology Honour's thesis at the UofS in 2021.
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Awarded by the University of Saskatchewan based upon my academic performance in the 2019-20 academic year.
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Received the best paper award for work titled “Paralysis by Analysis: Choking, Clutching, and Reinvestment in Competitive Gameplay” presented at the CHI’21 Esports and High Performance HCI Workshop.
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This scholarship was awarded for high academic achievement upon enrolling in the University of Saskatchewan.